Fallout 4 enb
![fallout 4 enb fallout 4 enb](https://i.ytimg.com/vi/z3y3BCn399Q/maxresdefault.jpg)
Added UsePatchSpeedhackWithoutGraphics parameter to enblocal.ini to disable graphic modification code for maximal performance. V0.283: Added draw calls statistics to profiler. I just need to get statistics if everything works properly and if new file standart is good enough for custom shaders.
![fallout 4 enb fallout 4 enb](https://exputer.com/wp-content/uploads/2018/07/g61qGOd-1.jpg)
This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). Added support of external enbeffect.fx shader and some parameters in enbseries.ini. ENBoost part of it is included and recommended for performance reasons instead of version 0.283.
FALLOUT 4 ENB MOD
V0.284: First release of graphic mod as beta test. Added parameter to toggle post pass shader. Sample file is included, but file format may change after discussion with modders, so it's just preview. V0.285: Added support of external enbeffectpostpass.fx shader, which is replacement of effect.txt shader. Changed format of main enbeffectpostpass.fx render targets to 16 bit per channel format to hide color banding completely.
![fallout 4 enb fallout 4 enb](https://img.youtube.com/vi/aW4FRez-ToM/0.jpg)
Added adaptation parameters to enbseries.ini config file. Added enbadaptation.fx external shader for eye adaptation effect.
FALLOUT 4 ENB FULL
V0.286: Added support of temporary render targets for enbeffectpostpass.fx shader file and new textures for it, temporary targets have predefined formats and full screen size. Added depth of field parameters to enbseries.ini. Added aperture texture to enbeffect.fx shader as result of depth of field processing. V0.287: Added depth of field shader with example code for bokeh dof, computation of focusing distance without first person models and aperture. Fixed mistakes in my comments for shader files. Added tempInfo2 parameter to external shaders.
FALLOUT 4 ENB 64 BIT
Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Added parameters and lens texture to enbeffect.fx shader. V0.288: Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Weather system is still not active, but parameters declared in configuration file. Added sky, sun, moon, clouds parameters to enbseries.ini. Added ENightDayFactor and EInteriorFactor parameters to external shaders. V0.289: Added time of the day separation, but interiors are forced to have day time temporary. Added SDK with example for using ENBSeries with script extenders. V0.291: Increased dithering amount for sky gradient, because previous reported was not enough. Added some environment lighting controls and ambient occlusion. V0.307: Added sun and ambient lighting controls to category of enbseries.ini config file. Increased quality and performance of ssao effect and decreased startup time. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder. V0.311: Added fog parameters, fixed UseOriginalColorFilter for latest game patch. Added automatic calculation of directional ambient from sky information and new parameters for this feature EnableSkyAmbientCalculation, SkyAmbientTopIntensity, SkyAmbientBottomIntensity. V0.316: Increased quality of ssao effect, added new parameters to it UseComplexAmbientOcclusion, EnableComplexFilter, FilterBluriness. Fixed wrong interior detection for some places and bugs in directional and ambient lighting not working at some conditions. Added shadows from clouds and automatic directional ambient calculation now depends from this kind of shadows. V0.317: Added detailed shadow effect, currently it's can't be tweaked. Maybe after Bethesda will stop patching game, i'll fix artifacts and if this effect worth to use in this game. V0.322: Added experimental skylighting effect, it is buggy yet. V0.344: Increased performance up to 10% by reducing cpu bottleneck when many objects visible on the screen. V0.355: Added new ao type with self intersecting and increased performance of ssao/ssil effect. To use parallax displacement feature, use textures with alpha channel height map. V0.382: Added water parameters and effects of castics, dispersion, parallax, sun scattering. V0.384: Added screen space reflections, improving existing in-game effect and reflection blurring factor for water. Fixed invalid interior detection in some places. Added reflection flatness parameter for water. V0.385: Added bloom thresold and scale to Params01 of enbeffect.fx shader. Fixed water shoreline bug when subsurface scattering enabled.
![fallout 4 enb fallout 4 enb](http://www.modsfallout4.com/wp-content/uploads/2021/05/ENB-eye-adaptation-NO-more-excessive-brightness-or-darkness.jpeg)
POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDĪdded specular parameters to category.